Setting up the game
2) The deck should be face down. From the top of the deck, place 12 cards face up on the table in a 3 card by 4 card rectangle. You are now ready to solve the grid on the Easy level!
Feel free to try more challenging initial grid set ups as suggested by the diagram below.
*Strings and land are defined in the sections, Clearing Strings and Making Land.
The Turn
2) Place the card face-up on the grid. You may only place it on top of land or face-up cards.
3) If any strings are formed, all cards of the string(s) MUST be cleared and made into land.
4) Repeat this process until you’ve won the game or your deck has no more cards.
At any point during the game, you may choose to look at any face-up card on the grid, even those underneath other face-up cards. You may NOT look at any face-down cards (this includes all land and the cards in your remaining deck other than the top card).
How to Win
Clearing Strings
Only the top cards of the grid are used in strings. Strings do not have to be connected in straight lines or in ascending or descending order (for runs). Aces can either be high or low, not both. Below green checks indicate valid strings.
Making Land
1) Be sure you have a connected, valid string.
2) Choose one location amongst the three or more cards that make up the string to form your land.
3) Gather ALL of the cards from string to that one location on the grid.
4) Flip ALL of the cards in that location on the grid to the face-down position, including any cards not involved in the string.
Here is an example of making land once you have a string. For this example, The 8 of diamonds is chosen as the location where land will be formed.
Since land can be made on any point of the string, this move would also be a legal choice.
Once land is made, it stays face-down for the rest of the game. For the remainder of the game you can place a card from the remaining deck on top of land during a turn.
Chain Reactions
Multiple String Possibilities
If there is a card that may be used for two unique strings, you may only choose to use that card for one string, but not both.
Impossible Initial Setup Procedure
Impossible initial setups are caused by initial strings that isolate one or more cards. If you are in this situation do the following.
1) Remove all of the cards in the string that makes the setup impossible. Shuffle these cards into your deck.
2) Deal out new cards where the string used to be.
3) Start the game as normal.
Here is an example where a string on the initial grid isolates two cards and therefore makes the game impossible to win.






